You are Faith Connors, a runner of this controlled city and you set out to solve the mystery and clear your name. This is Mirror's Edge!
The protagonist is Faith Connors (voiced by Jules de Jongh), a 24 year old runner who does her job across the city under Revolutionary groups. Her attitude with his gleaming city is linked in her past (which you'll find out for yourself).
Just like the opening EA logo in the first Dead Space, this hit EA and DICE game has an opening sequence featuring Faith's red footprint mark act as the EA logo which shifts into the DICE logo too (pretty outstanding stuff). I like it when games create unique opening sequences for the game companies, even Dead Space 1's version has the EA logo as a porthole with some blood stains on it (giving off that haunting feeling before the game even begins).
Introduction" because it's an electronic futuristic ambient track that really makes the game what it is and also has the hum of the main theme in there too. I've spent many days whilst strolling in the crowds in town and London playing this as I try to put myself into that imaginary reality except I can't parkour for sh*t and don't think I could (who knows).
Though I admit that besides the cool fizzing sound effects in the track, it's fairly consistent in music and repeats itself for a while to which some might find this boring whilst others will be entranced by it's cool layout which is fairly creative.
However, we do get audio updates from Merc about the job and a small objective here and there.
But to help prove my point about seeing the world through our heroine's eyes, when we jump, climb, wall-run and slide, we do see her hands, knees and feet which without a doubt proves my point about how different this is compared to seeing a gun only on screen from generic first-person games (mainly the shooters).
Red is your guide in the game because it's your navigator when it comes to working out where to go next during each level, whether it involves jumping off something, climbing a pole or just subtly grabbing your attention for the right reasons. Sometimes it's so subtle that it's difficult to even comprehend how to advance or get somewhere.
Don't worry, theres a training course in the beginning that you can choose to do if your not up to being thrown into the deep end, right away!
The soundtrack is what equals the game in it's masterpiece level. "Edge & Flight" have that mixed blend of ambient echo which soon escalates into heated pursuit music from an action film. "Heat" has suspense before that electronic drum kit smashes in (I think) making the Police encounter and combat pretty epic. "Ropeburn" has a sense of mystery as your sneaking around in the level itself.
Solar Fields is the master behind the music and has also done other work himself which is all available on iTunes as well as the game's soundtrack and it's main theme remixes.
The sound effects are spot on with every door thrashed open and every punch, hit and landing that Faith lands, even adding in that painful groan adding that deeper connection to real life pain instead of believing that she's indestructible. I'll tell you, every time that I missed the jump and I plummeted to my doom, it really made me every time cringe with shock hearing that spine chilling crash as bones shatter from the fall. It's too realistic to even imagine myself in if I was to die by falling...
Dead Space: Aftermath film.
It's different but I ran with it for this game, but that DS film was frustrating having to see flashbacks in another art style which even made the 3D all unnecessary compared to the first film (Dead Space: Downfall) which used the perfect art style. I know I got off topic, but since all three things are from EA, perhaps they used this recurring art style in the three things to try and stand out better?
Her lyrics relate to the game as well as perhaps Faith's own words in her head, mostly.
The theme is that popular that there are multiple Remixes by several remixers including the house/ dubstep version by Paul van Dyk, the ambient and slow Junkie XL and the upbeat, adrenaline fast paced remix by Teddybears (the video contains gameplay). The remixes are great but the others I'm not so fond of, however just to mention that the Mt. Eden version is good too since it's like a sped up version whilst still standing out to the original version too.
As incredible as the game is, there are a couple facts that make it's pros into cons.
Such as with he fact that the game consists of being on the move constantly that I think players might forget to stop and appreciate the breathtaking detail put into the landscapes and scenery.
Plus when you miss that jump, what comes next is quite jumpy and leave you cringing as you hear the bone breaking end to Faith. It's a solid reminder to us all of just how dangerous and realistic the parkour is to actually attempt (even though these incredible Assassin's Creed Parkour runners are incredible on YouTube).
I have a few posts in mind to share in July since I've been lagging this month due to being "preoccupied" and it's made me feel rather incredible. I want to share Clannad and some other posts since they've been long delayed and will help me get some deep thoughts out of my head to share with you all.
Stay tuned for more!